Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
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@@ -727,8 +727,8 @@
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<constant name="TYPE_VALUE" value="0" enum="TrackType">
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Value tracks set values in node properties, but only those which can be Interpolated.
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</constant>
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<constant name="TYPE_TRANSFORM" value="1" enum="TrackType">
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Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated.
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<constant name="TYPE_TRANSFORM3D" value="1" enum="TrackType">
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Transform3D tracks are used to change node local transforms or skeleton pose bones of 3D nodes. Transitions are interpolated.
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</constant>
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<constant name="TYPE_METHOD" value="2" enum="TrackType">
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Method tracks call functions with given arguments per key.
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@@ -24,7 +24,7 @@
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<return type="Transform3D">
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</return>
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<description>
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Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation.
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Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM3D], returns an identity transformation.
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</description>
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</method>
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<method name="rename_parameter">
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@@ -50,7 +50,7 @@
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</member>
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<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")">
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The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code].
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If the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place.
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If the track has type [constant Animation.TYPE_TRANSFORM3D], the transformation will be cancelled visually, and the animation will appear to stay in place.
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</member>
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<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
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The root animation node of this [AnimationTree]. See [AnimationNode].
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