Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
This commit is contained in:
@@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
|
||||
// track count is 5.
|
||||
// next track id is 5.
|
||||
const uint64_t target_id = track->key();
|
||||
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
|
||||
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
|
||||
|
||||
// animation->track_set_path(track_idx, node_path);
|
||||
Ref<FBXBone> bone;
|
||||
|
||||
@@ -5673,7 +5673,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||
if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
|
||||
//make transform track
|
||||
int track_idx = animation->get_track_count();
|
||||
animation->add_track(Animation::TYPE_TRANSFORM);
|
||||
animation->add_track(Animation::TYPE_TRANSFORM3D);
|
||||
animation->track_set_path(track_idx, transform_node_path);
|
||||
//first determine animation length
|
||||
|
||||
@@ -6020,7 +6020,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
|
||||
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
|
||||
}
|
||||
const float BAKE_FPS = 30.0f;
|
||||
if (track_type == Animation::TYPE_TRANSFORM) {
|
||||
if (track_type == Animation::TYPE_TRANSFORM3D) {
|
||||
p_track.translation_track.times = times;
|
||||
p_track.translation_track.interpolation = gltf_interpolation;
|
||||
p_track.rotation_track.times = times;
|
||||
|
||||
Reference in New Issue
Block a user