Fix typos with codespell
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -2356,9 +2356,8 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) {
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bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom) {
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// bind shape matrix escala los huesos y los hace gigantes, asi la matriz despues achica
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// al modelo?
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// solucion: aplicarle la bind shape matrix a los VERTICES, y si el objeto viene con escala, se la dejo me parece!
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// Bind Shape Matrix scales the bones and makes them gigantic, so the matrix then shrinks the model?
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// Solution: apply the Bind Shape Matrix to the VERTICES, and if the object comes scaled, it seems to be left alone!
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if (p_node->type == Node::TYPE_GEOMETRY) {
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