Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
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@@ -94,7 +94,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon)
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float32 dot = dx0 * dx1 + dy0 * dy1;
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if (fabs(cross) < b2_angularSlop && dot > 0) {
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//Angle too close, split the triangle across from this point.
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//This is guaranteed to result in two triangles that satify
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//This is guaranteed to result in two triangles that satisfy
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//the tolerance (one of the angles is 90 degrees)
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float32 dx2 = curr.x[lower] - curr.x[upper];
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float32 dy2 = curr.y[lower] - curr.y[upper];
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