Replace some "uncommon" words in class reference

This commit is contained in:
Micky
2024-01-15 15:23:17 +01:00
parent 9e65c5c0f4
commit 61bdbdd9ee
19 changed files with 24 additions and 24 deletions

View File

@@ -182,7 +182,7 @@
Seeking to the beginning is treated as seeking to the beginning of the animation in the current state. Transition to the end state, or the absence of transitions in each state, is treated as exiting the state machine.
</constant>
<constant name="STATE_MACHINE_TYPE_GROUPED" value="2" enum="StateMachineType">
This is a grouped state machine that can be controlled from a parent state machine. It does not work on standalone. There must be a state machine with [member state_machine_type] of [constant STATE_MACHINE_TYPE_ROOT] or [constant STATE_MACHINE_TYPE_NESTED] in the parent or ancestor.
This is a grouped state machine that can be controlled from a parent state machine. It does not work independently. There must be a state machine with [member state_machine_type] of [constant STATE_MACHINE_TYPE_ROOT] or [constant STATE_MACHINE_TYPE_NESTED] in the parent or ancestor.
</constant>
</constants>
</class>