Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too)

This commit is contained in:
Juan Linietsky
2017-11-22 14:40:43 -03:00
parent 81213917d1
commit 62d86b1588
3 changed files with 18 additions and 1 deletions

View File

@@ -122,6 +122,16 @@ bool OS::is_in_low_processor_usage_mode() const {
return low_processor_usage_mode;
}
void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
low_processor_usage_mode_sleep_usec = p_usec;
}
int OS::get_low_processor_usage_mode_sleep_usec() const {
return low_processor_usage_mode_sleep_usec;
}
void OS::set_clipboard(const String &p_text) {
_local_clipboard = p_text;
@@ -599,6 +609,7 @@ OS::OS() {
singleton = this;
_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
low_processor_usage_mode = false;
low_processor_usage_mode_sleep_usec = 10000;
_verbose_stdout = false;
_no_window = false;
_exit_code = 0;