Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too)
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@@ -122,6 +122,16 @@ bool OS::is_in_low_processor_usage_mode() const {
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return low_processor_usage_mode;
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}
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void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
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low_processor_usage_mode_sleep_usec = p_usec;
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}
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int OS::get_low_processor_usage_mode_sleep_usec() const {
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return low_processor_usage_mode_sleep_usec;
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}
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void OS::set_clipboard(const String &p_text) {
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_local_clipboard = p_text;
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@@ -599,6 +609,7 @@ OS::OS() {
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singleton = this;
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_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
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low_processor_usage_mode = false;
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low_processor_usage_mode_sleep_usec = 10000;
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_verbose_stdout = false;
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_no_window = false;
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_exit_code = 0;
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