Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
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@@ -105,8 +105,8 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
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}
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Error AudioDriverJavaScript::init() {
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mix_rate = GLOBAL_GET("audio/mix_rate");
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int latency = GLOBAL_GET("audio/output_latency");
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mix_rate = GLOBAL_GET("audio/driver/mix_rate");
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int latency = GLOBAL_GET("audio/driver/output_latency");
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channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
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buffer_length = closest_power_of_2((latency * mix_rate / 1000));
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@@ -319,7 +319,7 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
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}
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if (p_preset->get("vram_texture_compression/for_mobile")) {
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String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
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String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
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if (driver == "GLES2") {
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r_features->push_back("etc");
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} else if (driver == "Vulkan") {
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