doc: Sync classref to add operators after #43419
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@@ -19,14 +19,14 @@
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<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
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</tutorials>
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<methods>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<description>
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Constructs a default-initialized [Basis] set to [constant IDENTITY].
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</description>
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</method>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<argument index="0" name="from" type="Basis">
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@@ -35,7 +35,7 @@
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Constructs a [Basis] as a copy of the given [Basis].
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</description>
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</method>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<argument index="0" name="axis" type="Vector3">
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@@ -46,7 +46,7 @@
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Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector.
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</description>
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</method>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<argument index="0" name="euler" type="Vector3">
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@@ -56,7 +56,7 @@
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Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles.
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</description>
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</method>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<argument index="0" name="from" type="Quat">
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@@ -65,7 +65,7 @@
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Constructs a pure rotation basis matrix from the given quaternion.
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</description>
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</method>
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<method name="Basis">
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<method name="Basis" qualifiers="constructor">
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<return type="Basis">
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</return>
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<argument index="0" name="x_axis" type="Vector3">
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@@ -131,6 +131,46 @@
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Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Basis">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector3">
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</return>
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<argument index="0" name="right" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Basis">
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</return>
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<argument index="0" name="right" type="Basis">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Basis">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator []" qualifiers="operator">
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<return type="Vector3">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="orthonormalized">
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<return type="Basis">
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</return>
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