-Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
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@@ -127,10 +127,11 @@ public:
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List<Vertex> &get_vertex_array() { return vertex_array; }
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void create_from_triangle_arrays(const Array &p_arrays);
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static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
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Array commit_to_arrays();
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void create_from(const Ref<Mesh> &p_existing, int p_surface);
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void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
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Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
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Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
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SurfaceTool();
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};
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