Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -150,9 +150,9 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
disable_polygon_editing(false, String());
button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveCreate", "EditorIcons"));
button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveEdit", "EditorIcons"));
button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveDelete", "EditorIcons"));
button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
@@ -477,7 +477,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
const Ref<Texture2D> handle = get_theme_icon("EditorPathSharpHandle", "EditorIcons");
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
const Vertex active_point = get_active_point();
const int n_polygons = _get_polygon_count();
@@ -550,8 +550,8 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);
if (vertex == hover_point) {
Ref<Font> font = get_theme_font("font", "Label");
int font_size = get_theme_font_size("font_size", "Label");
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
String num = String::num(vertex.vertex);
Size2 num_size = font->get_string_size(num, font_size);
p_overlay->draw_string(font, point - num_size * 0.5, num, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
@@ -560,7 +560,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
}
if (edge_point.valid()) {
Ref<Texture2D> add_handle = get_theme_icon("EditorHandleAdd", "EditorIcons");
Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
}
}