Merge pull request #113706 from lodetrick/unused-and-forgotten

Codestyle: Remove unused private variables in `godot/editor`
This commit is contained in:
Rémi Verschelde
2025-12-09 17:17:18 +01:00
31 changed files with 0 additions and 57 deletions

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@@ -39,7 +39,6 @@ class DebugAdapterServer : public EditorPlugin {
DebugAdapterProtocol protocol;
int remote_port = 6006;
bool thread_running = false;
bool started = false;
bool polling = false;
static void thread_func(void *p_userdata);

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@@ -36,15 +36,12 @@ class Button;
class CheckBox;
class EditorDebuggerInspector;
class LineEdit;
class RemoteDebuggerPeer;
class ScriptEditorDebugger;
class EditorExpressionEvaluator : public VBoxContainer {
GDCLASS(EditorExpressionEvaluator, VBoxContainer)
private:
Ref<RemoteDebuggerPeer> peer;
LineEdit *expression_input = nullptr;
CheckBox *clear_on_run_checkbox = nullptr;
Button *evaluate_btn = nullptr;

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@@ -124,8 +124,6 @@ private:
int total_metrics = 0;
int last_metric = -1;
int max_functions = 0;
bool updating_frame = false;
int hover_metric = -1;