Let var2str display StringName with correct sigil
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@@ -10,7 +10,7 @@
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<methods>
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</methods>
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<members>
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<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@""">
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<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&""">
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Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
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[codeblocks]
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[gdscript]
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