Merge pull request #61440 from vnen/gdscript-scene-unique-nodes

GDScript: Support `%` in shorthand for `get_node`
This commit is contained in:
Rémi Verschelde
2022-05-31 12:36:37 +02:00
committed by GitHub
11 changed files with 182 additions and 80 deletions
@@ -1,2 +1,2 @@
GDTEST_PARSER_ERROR
Expect node path as string or identifier after "$".
Expected node path as string or identifier after "$".
@@ -1,2 +1,2 @@
GDTEST_PARSER_ERROR
Expect node path as string or identifier after "$".
Expected node path as string or identifier after "$".
@@ -1,2 +1,2 @@
GDTEST_PARSER_ERROR
Expect node path as string or identifier after "$".
Expected node path as string or identifier after "$".
@@ -1,2 +1,2 @@
GDTEST_PARSER_ERROR
Expect node path after "/".
Expected node path as string or identifier after "/".
@@ -0,0 +1,49 @@
extends Node
func test():
var child = Node.new()
child.name = "Child"
add_child(child)
child.owner = self
var hey = Node.new()
hey.name = "Hey"
child.add_child(hey)
hey.owner = self
hey.unique_name_in_owner = true
var fake_hey = Node.new()
fake_hey.name = "Hey"
add_child(fake_hey)
fake_hey.owner = self
var sub_child = Node.new()
sub_child.name = "SubChild"
hey.add_child(sub_child)
sub_child.owner = self
var howdy = Node.new()
howdy.name = "Howdy"
sub_child.add_child(howdy)
howdy.owner = self
howdy.unique_name_in_owner = true
print(hey == $Child/Hey)
print(howdy == $Child/Hey/SubChild/Howdy)
print(%Hey == hey)
print($%Hey == hey)
print(%"Hey" == hey)
print($"%Hey" == hey)
print($%"Hey" == hey)
print(%Hey/%Howdy == howdy)
print($%Hey/%Howdy == howdy)
print($"%Hey/%Howdy" == howdy)
print($"%Hey"/"%Howdy" == howdy)
print(%"Hey"/"%Howdy" == howdy)
print($%"Hey"/"%Howdy" == howdy)
print($"%Hey"/%"Howdy" == howdy)
print(%"Hey"/%"Howdy" == howdy)
print($%"Hey"/%"Howdy" == howdy)
print(%"Hey/%Howdy" == howdy)
print($%"Hey/%Howdy" == howdy)
@@ -0,0 +1,19 @@
GDTEST_OK
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true