Disable all 3D nodes, physics, and resources when compiling without 3D
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@@ -30,12 +30,13 @@
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#include "godot_navigation_server_3d.h"
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#include "core/os/mutex.h"
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#include "scene/main/node.h"
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#ifndef _3D_DISABLED
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#include "nav_mesh_generator_3d.h"
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#endif // _3D_DISABLED
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#include "core/os/mutex.h"
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using namespace NavigationUtilities;
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/// Creates a struct for each function and a function that once called creates
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