Merge pull request #69318 from Sauermann/fix-refresh-gui-events

Fix scene reload crash related to mouse cursor update
This commit is contained in:
Rémi Verschelde
2023-04-25 15:36:26 +02:00
committed by GitHub
3 changed files with 25 additions and 10 deletions

View File

@@ -2791,7 +2791,9 @@ void Node::request_ready() {
}
void Node::_call_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_input, p_event);
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
GDVIRTUAL_CALL(_input, p_event);
}
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
@@ -2799,7 +2801,9 @@ void Node::_call_input(const Ref<InputEvent> &p_event) {
}
void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_shortcut_input, p_event);
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
GDVIRTUAL_CALL(_shortcut_input, p_event);
}
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
@@ -2807,7 +2811,9 @@ void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
}
void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_input, p_event);
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
GDVIRTUAL_CALL(_unhandled_input, p_event);
}
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
@@ -2815,7 +2821,9 @@ void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
}
void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_key_input, p_event);
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
GDVIRTUAL_CALL(_unhandled_key_input, p_event);
}
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}