Revert "Use .godot as file extension for project files."
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@@ -50,19 +50,6 @@
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#include "scene/gui/tool_button.h"
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#include "version.h"
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static String _find_project_file(DirAccess *p_da) {
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p_da->list_dir_begin();
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while (true) {
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String f = p_da->get_next();
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if (f == "")
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break;
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if (f.get_extension() == "godot")
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return p_da->get_current_dir() + "/" + f;
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}
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p_da->list_dir_end();
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return "";
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}
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class NewProjectDialog : public ConfirmationDialog {
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GDCLASS(NewProjectDialog, ConfirmationDialog);
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@@ -105,18 +92,18 @@ private:
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if (mode != MODE_IMPORT) {
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if (_find_project_file(d) != "") {
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if (d->file_exists("godot.cfg")) {
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error->set_text(TTR("Invalid project path, *.godot must not exist."));
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error->set_text(TTR("Invalid project path, godot.cfg must not exist."));
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memdelete(d);
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return "";
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}
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} else {
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if (valid_path != "" && _find_project_file(d) == "") {
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if (valid_path != "" && !d->file_exists("godot.cfg")) {
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error->set_text(TTR("Invalid project path, *.godot must exist."));
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error->set_text(TTR("Invalid project path, godot.cfg must exist."));
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memdelete(d);
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return "";
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}
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@@ -149,7 +136,7 @@ private:
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String p = p_path;
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if (mode == MODE_IMPORT) {
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if (p.get_extension() == "godot") {
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if (p.ends_with("godot.cfg")) {
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p = p.get_base_dir();
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}
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@@ -175,7 +162,7 @@ private:
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fdialog->set_mode(FileDialog::MODE_OPEN_FILE);
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fdialog->clear_filters();
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fdialog->add_filter("*.godot ; " _MKSTR(VERSION_NAME) " Project");
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fdialog->add_filter("godot.cfg ; " _MKSTR(VERSION_NAME) " Project");
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} else {
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fdialog->set_mode(FileDialog::MODE_OPEN_DIR);
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}
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@@ -199,9 +186,9 @@ private:
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} else {
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if (mode == MODE_NEW) {
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FileAccess *f = FileAccess::open(dir.plus_file("/" + project_name->get_text().replace(" ", "_") + ".godot"), FileAccess::WRITE);
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FileAccess *f = FileAccess::open(dir.plus_file("/godot.cfg"), FileAccess::WRITE);
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if (!f) {
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error->set_text(TTR("Couldn't create *.godot project file in project path."));
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error->set_text(TTR("Couldn't create godot.cfg in project path."));
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} else {
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f->store_line("; Engine configuration file.");
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@@ -754,17 +741,10 @@ void ProjectManager::_load_recent_projects() {
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continue;
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String project = _name.get_slice("/", 1);
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DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (dir_access->change_dir(path) != OK) {
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EditorSettings::get_singleton()->erase(_name);
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continue;
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}
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String conf = _find_project_file(dir_access);
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memdelete(dir_access);
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String conf = path.plus_file("godot.cfg");
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bool favorite = (_name.begins_with("favorite_projects/")) ? true : false;
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uint64_t last_modified = 0;
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if (FileAccess::exists(conf)) {
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last_modified = FileAccess::get_modified_time(conf);
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@@ -1026,7 +1006,7 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin
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while (n != String()) {
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if (da->current_is_dir() && !n.begins_with(".")) {
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subdirs.push_front(n);
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} else if (n.get_extension() == "godot") {
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} else if (n == "godot.cfg") {
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r_projects->push_back(da->get_current_dir());
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}
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n = da->get_next();
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@@ -1137,7 +1117,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
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dir->list_dir_begin();
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String file = dir->get_next();
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while (confirm && file != String()) {
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if (!dir->current_is_dir() && file.get_extension() == "godot") {
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if (!dir->current_is_dir() && file.ends_with("godot.cfg")) {
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confirm = false;
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}
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file = dir->get_next();
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