Remove unused includes in modules with clangd-tidy
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@@ -40,8 +40,6 @@
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#include "core/config/project_settings.h"
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#include "core/object/class_db.h"
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#include "scene/scene_string_names.h"
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bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
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if (codegen.function_node && codegen.function_node->is_static) {
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return false;
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