Remove unused includes in modules with clangd-tidy

This commit is contained in:
Rémi Verschelde
2026-03-12 21:17:06 +01:00
parent 874f500acb
commit 6d309c858e
179 changed files with 206 additions and 238 deletions
+11 -4
View File
@@ -30,15 +30,19 @@
#include "csharp_script.h"
#include "godotsharp_defs.h"
#include "godotsharp_dirs.h"
#include "managed_callable.h"
#include "mono_gd/gd_mono_cache.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/naming_utils.h"
#include "utils/path_utils.h"
#include "utils/string_utils.h"
#ifdef GD_MONO_HOT_RELOAD
#include "managed_callable.h"
#include "utils/path_utils.h"
#endif
#ifdef DEBUG_ENABLED
#include "class_db_api_json.h"
#endif // DEBUG_ENABLED
@@ -61,11 +65,14 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/signals_dock.h"
#include "editor/editor_node.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/settings/editor_settings.h"
#ifdef GD_MONO_HOT_RELOAD
#include "editor/docks/inspector_dock.h"
#include "editor/docks/signals_dock.h"
#endif
#endif
// Types that will be skipped over (in favor of their base types) when setting up instance bindings.