Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error. Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
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@@ -2545,6 +2545,13 @@
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[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
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</description>
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</method>
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<method name="multimesh_get_buffer_rd_rid" qualifiers="const">
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<return type="RID" />
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<param index="0" name="multimesh" type="RID" />
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<description>
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Returns the [RenderingDevice] [RID] handle of the [MultiMesh], which can be used as any other buffer on the Rendering Device.
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</description>
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</method>
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<method name="multimesh_get_custom_aabb" qualifiers="const">
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<return type="AABB" />
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<param index="0" name="multimesh" type="RID" />
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