Refactor ProjectSetting overrides
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
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@@ -42,7 +42,7 @@
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using namespace godot;
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
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#else
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// Headers for building as built-in module.
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