Discern between virtual and abstract class bindings

* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
This commit is contained in:
reduz
2022-03-10 08:17:38 +01:00
parent 741bbb9d7c
commit 6f51eca1e3
90 changed files with 1075 additions and 272 deletions

View File

@@ -53,10 +53,10 @@ void register_visual_script_types() {
ScriptServer::register_language(visual_script_language);
GDREGISTER_CLASS(VisualScript);
GDREGISTER_VIRTUAL_CLASS(VisualScriptNode);
GDREGISTER_ABSTRACT_CLASS(VisualScriptNode);
GDREGISTER_CLASS(VisualScriptFunctionState);
GDREGISTER_CLASS(VisualScriptFunction);
GDREGISTER_VIRTUAL_CLASS(VisualScriptLists);
GDREGISTER_ABSTRACT_CLASS(VisualScriptLists);
GDREGISTER_CLASS(VisualScriptComposeArray);
GDREGISTER_CLASS(VisualScriptOperator);
GDREGISTER_CLASS(VisualScriptVariableSet);