Merge upstream Godot 4.6.1-stable
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
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This commit is contained in:
29
.github/CODEOWNERS
vendored
29
.github/CODEOWNERS
vendored
@@ -45,8 +45,6 @@
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# Editor
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/editor/ @godotengine/docks
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/editor/script/ @godotengine/script-editor
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/editor/shader/ @godotengine/script-editor @godotengine/shaders
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/editor/animation/ @godotengine/animation
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/editor/audio/ @godotengine/audio
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/editor/debugger/ @godotengine/debugger
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@@ -57,10 +55,12 @@
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/editor/import/ @godotengine/import
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/editor/inspector/ @godotengine/docks
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/editor/scene/2d/ @godotengine/2d-editor
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/editor/scene/2d/physics @godotengine/2d-editor @godotengine/physics
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/editor/scene/2d/physics/ @godotengine/2d-editor @godotengine/physics
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/editor/scene/3d/ @godotengine/3d-editor
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/editor/scene/3d/physics @godotengine/3d-editor @godotengine/physics
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/editor/scene/3d/physics/ @godotengine/3d-editor @godotengine/physics
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/editor/scene/gui/ @godotengine/gui-nodes
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/editor/script/ @godotengine/script-editor
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/editor/shader/ @godotengine/script-editor @godotengine/shaders
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/editor/themes/ @godotengine/usability @godotengine/gui-nodes
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/editor/translations/ @godotengine/usability
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@@ -78,8 +78,8 @@
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## Audio (+ video)
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/modules/interactive_music/ @godotengine/audio
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/modules/interactive_music/doc_classes/ @godotengine/audio @godotengine/documentation
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/modules/minimp3/ @godotengine/audio
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/modules/minimp3/doc_classes/ @godotengine/audio @godotengine/documentation
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/modules/mp3/ @godotengine/audio
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/modules/mp3/doc_classes/ @godotengine/audio @godotengine/documentation
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/modules/ogg/ @godotengine/audio
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/modules/ogg/doc_classes/ @godotengine/audio @godotengine/documentation
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/modules/theora/ @godotengine/audio
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@@ -205,15 +205,19 @@
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# Scene
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/scene/2d/ @godotengine/2d-nodes
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/scene/2d/navigation/ @godotengine/2d-nodes @godotengine/navigation
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/scene/2d/physics/ @godotengine/2d-nodes @godotengine/physics
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/scene/3d/ @godotengine/3d-nodes
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/scene/3d/navigation/ @godotengine/3d-nodes @godotengine/navigation
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/scene/3d/physics/ @godotengine/3d-nodes @godotengine/physics
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/scene/3d/xr/ @godotengine/3d-nodes @godotengine/xr
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/scene/animation/ @godotengine/animation
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/scene/audio/ @godotengine/audio
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/scene/debugger/ @godotengine/debugger
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/scene/gui/ @godotengine/gui-nodes
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/scene/main/ @godotengine/core
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/scene/resources/2d/ @godotengine/2d-nodes
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/scene/resources/2d/skeleton/ @godotengine/2d-nodes @godotengine/animation
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/scene/resources/3d/ @godotengine/3d-nodes
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/scene/resources/animated* @godotengine/animation
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/scene/resources/animation* @godotengine/animation
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@@ -227,18 +231,13 @@
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# Servers
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/servers/**/audio_* @godotengine/audio
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/servers/**/camera_* @godotengine/xr
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/servers/**/debugger_* @godotengine/debugger
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/servers/**/navigation_* @godotengine/navigation
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/servers/**/physics_* @godotengine/physics
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/servers/**/rendering_* @godotengine/rendering
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/servers/**/text_* @godotengine/gui-nodes
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/servers/**/xr_* @godotengine/xr
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/servers/audio/ @godotengine/audio
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/servers/camera/ @godotengine/xr
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/servers/debugger/ @godotengine/debugger
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/servers/navigation/ @godotengine/navigation
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/servers/navigation_2d/ @godotengine/navigation
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/servers/navigation_3d/ @godotengine/navigation
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/servers/physics_2d/ @godotengine/physics
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/servers/physics_3d/ @godotengine/physics
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/servers/rendering/ @godotengine/rendering
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/servers/text/ @godotengine/gui-nodes
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/servers/xr/ @godotengine/xr
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2
.github/actions/godot-deps/action.yml
vendored
2
.github/actions/godot-deps/action.yml
vendored
@@ -10,7 +10,7 @@ inputs:
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default: x64
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scons-version:
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description: The SCons version to use.
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default: 4.9.0
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default: 4.10.1
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runs:
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using: composite
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23
.github/workflows/android_builds.yml
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23
.github/workflows/android_builds.yml
vendored
@@ -1,6 +1,7 @@
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name: 🤖 Android Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@@ -26,14 +27,14 @@ jobs:
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arch=arm64
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production=yes
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- name: Template arm32 (target=template_release, arch=arm32)
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- name: Template arm32 (target=template_debug, arch=arm32)
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cache-name: android-template-arm32
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target: template_release
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target: template_debug
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scons-flags: arch=arm32
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- name: Template arm64 (target=template_release, arch=arm64)
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- name: Template arm64 (target=template_debug, arch=arm64)
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cache-name: android-template-arm64
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target: template_release
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target: template_debug
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scons-flags: arch=arm64
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steps:
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@@ -57,16 +58,8 @@ jobs:
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Download pre-built Android Swappy Frame Pacing Library
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: godotengine/godot-swappy
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version: tags/from-source-2025-01-31
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file: godot-swappy.7z
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target: swappy/godot-swappy.7z
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- name: Extract pre-built Android Swappy Frame Pacing Library
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run: 7za x -y swappy/godot-swappy.7z -o${{github.workspace}}/thirdparty/swappy-frame-pacing
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- name: Download Swappy
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run: python ./misc/scripts/install_swappy_android.py
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- name: Compilation
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uses: ./.github/actions/godot-build
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@@ -82,7 +75,7 @@ jobs:
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continue-on-error: true
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- name: Generate Godot templates
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if: matrix.target == 'template_release'
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if: matrix.target == 'template_debug'
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run: |
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cd platform/android/java
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./gradlew generateGodotTemplates
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6
.github/workflows/ios_builds.yml
vendored
6
.github/workflows/ios_builds.yml
vendored
@@ -1,6 +1,7 @@
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name: 🍏 iOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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@@ -12,6 +13,7 @@ env:
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jobs:
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ios-template:
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# From https://docs.github.com/en/actions/how-tos/write-workflows/choose-where-workflows-run/choose-the-runner-for-a-job#choosing-github-hosted-runners
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runs-on: macos-latest
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name: Template (target=template_release)
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timeout-minutes: 60
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@@ -22,6 +24,10 @@ jobs:
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with:
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submodules: recursive
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# From https://github.com/actions/runner-images/blob/main/images/macos
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- name: Select Xcode 26
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run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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continue-on-error: true
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13
.github/workflows/linux_builds.yml
vendored
13
.github/workflows/linux_builds.yml
vendored
@@ -1,14 +1,15 @@
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name: 🐧 Linux Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.17.0/"
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GODOT_CPP_BRANCH: 4.4
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.18.0/"
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GODOT_CPP_BRANCH: 4.5
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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ASAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/asan.txt
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@@ -161,12 +162,12 @@ jobs:
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: AccessKit/accesskit-c
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version: tags/0.17.0
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file: accesskit-c-0.17.0.zip
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target: accesskit-c-0.17.0/accesskit_c.zip
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version: tags/0.18.0
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file: accesskit-c-0.18.0.zip
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target: accesskit-c-0.18.0/accesskit_c.zip
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- name: Extract pre-built AccessKit
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run: unzip -o accesskit-c-0.17.0/accesskit_c.zip
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run: unzip -o accesskit-c-0.18.0/accesskit_c.zip
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- name: Install mold linker
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if: matrix.proj-test
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17
.github/workflows/macos_builds.yml
vendored
17
.github/workflows/macos_builds.yml
vendored
@@ -1,16 +1,18 @@
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name: 🍎 macOS Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.17.0/"
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.18.0/"
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jobs:
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build-macos:
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# From https://docs.github.com/en/actions/how-tos/write-workflows/choose-where-workflows-run/choose-the-runner-for-a-job#choosing-github-hosted-runners
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runs-on: macos-latest
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name: ${{ matrix.name }}
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timeout-minutes: 120
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@@ -35,8 +37,9 @@ jobs:
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with:
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submodules: recursive
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- name: Select Xcode 16
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run: sudo xcode-select -s /Applications/Xcode_16.2.app
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# From https://github.com/actions/runner-images/blob/main/images/macos
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- name: Select Xcode 26
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run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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@@ -51,12 +54,12 @@ jobs:
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: AccessKit/accesskit-c
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version: tags/0.17.0
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file: accesskit-c-0.17.0.zip
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target: accesskit-c-0.17.0/accesskit_c.zip
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version: tags/0.18.0
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file: accesskit-c-0.18.0.zip
|
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target: accesskit-c-0.18.0/accesskit_c.zip
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|
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- name: Extract pre-built AccessKit
|
||||
run: unzip -o accesskit-c-0.17.0/accesskit_c.zip
|
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run: unzip -o accesskit-c-0.18.0/accesskit_c.zip
|
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|
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- name: Setup Vulkan SDK
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id: vulkan-sdk
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||||
|
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4
.github/workflows/runner.yml
vendored
4
.github/workflows/runner.yml
vendored
@@ -1,5 +1,5 @@
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name: 🔗 GHA
|
||||
on: [push, pull_request, merge_group]
|
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on: [push, pull_request, merge_group, workflow_dispatch]
|
||||
|
||||
concurrency:
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group: ${{ github.workflow }}|${{ github.ref_name }}
|
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@@ -9,7 +9,7 @@ jobs:
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# First stage: Only static checks, fast and prevent expensive builds from running.
|
||||
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||||
static-checks:
|
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if: ${{ !vars.DISABLE_GODOT_CI || github.run_attempt > 1 }}
|
||||
if: ${{ !vars.DISABLE_GODOT_CI || github.run_attempt > 1 || github.event_name == 'workflow_dispatch' }}
|
||||
name: 📊 Static checks
|
||||
uses: ./.github/workflows/static_checks.yml
|
||||
|
||||
|
||||
11
.github/workflows/static_checks.yml
vendored
11
.github/workflows/static_checks.yml
vendored
@@ -1,6 +1,7 @@
|
||||
name: 📊 Static Checks
|
||||
on:
|
||||
workflow_call:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
static-checks:
|
||||
@@ -34,13 +35,3 @@ jobs:
|
||||
uses: pre-commit/action@v3.0.1
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||||
with:
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||||
extra_args: --files ${{ env.CHANGED_FILES }}
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||||
|
||||
- name: Class reference schema checks
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install libxml2-utils
|
||||
xmllint --quiet --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
|
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- name: Run C compiler on `gdextension_interface.h`
|
||||
run: |
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||||
gcc -c core/extension/gdextension_interface.h
|
||||
|
||||
1
.github/workflows/web_builds.yml
vendored
1
.github/workflows/web_builds.yml
vendored
@@ -1,6 +1,7 @@
|
||||
name: 🌐 Web Builds
|
||||
on:
|
||||
workflow_call:
|
||||
workflow_dispatch:
|
||||
|
||||
# Global Settings
|
||||
env:
|
||||
|
||||
25
.github/workflows/windows_builds.yml
vendored
25
.github/workflows/windows_builds.yml
vendored
@@ -1,6 +1,7 @@
|
||||
name: 🏁 Windows Builds
|
||||
on:
|
||||
workflow_call:
|
||||
workflow_dispatch:
|
||||
|
||||
# Global Settings
|
||||
env:
|
||||
@@ -8,9 +9,8 @@ env:
|
||||
dev_mode=yes
|
||||
module_text_server_fb_enabled=yes
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||||
debug_symbols=no
|
||||
d3d12=yes
|
||||
"angle_libs=${{ github.workspace }}/"
|
||||
"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.17.0/"
|
||||
"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.18.0/"
|
||||
SCONS_CACHE_MSVC_CONFIG: true
|
||||
PYTHONIOENCODING: utf8
|
||||
|
||||
@@ -73,7 +73,16 @@ jobs:
|
||||
uses: ./.github/actions/godot-deps
|
||||
|
||||
- name: Download Direct3D 12 SDK components
|
||||
run: python ./misc/scripts/install_d3d12_sdk_windows.py
|
||||
shell: sh
|
||||
id: d3d12-sdk
|
||||
run: |
|
||||
if python ./misc/scripts/install_d3d12_sdk_windows.py; then
|
||||
echo "D3D12_ENABLED=yes" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "::warning::Windows: Direct3D 12 SDK installation failed, building without Direct3D 12 support."
|
||||
echo "D3D12_ENABLED=no" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
continue-on-error: true
|
||||
|
||||
- name: Download pre-built ANGLE static libraries
|
||||
uses: dsaltares/fetch-gh-release-asset@1.1.2
|
||||
@@ -90,17 +99,17 @@ jobs:
|
||||
uses: dsaltares/fetch-gh-release-asset@1.1.2
|
||||
with:
|
||||
repo: AccessKit/accesskit-c
|
||||
version: tags/0.17.0
|
||||
file: accesskit-c-0.17.0.zip
|
||||
target: accesskit-c-0.17.0/accesskit_c.zip
|
||||
version: tags/0.18.0
|
||||
file: accesskit-c-0.18.0.zip
|
||||
target: accesskit-c-0.18.0/accesskit_c.zip
|
||||
|
||||
- name: Extract pre-built AccessKit
|
||||
run: unzip -o accesskit-c-0.17.0/accesskit_c.zip
|
||||
run: unzip -o accesskit-c-0.18.0/accesskit_c.zip
|
||||
|
||||
- name: Compilation
|
||||
uses: ./.github/actions/godot-build
|
||||
with:
|
||||
scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }}
|
||||
scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }} d3d12=${{ steps.d3d12-sdk.outputs.D3D12_ENABLED }}
|
||||
platform: windows
|
||||
target: ${{ matrix.target }}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user