Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
This commit is contained in:
+3
-2
@@ -540,14 +540,15 @@ void DirectionalLight::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param);
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ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param);
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ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
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ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
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ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
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ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
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BIND_CONSTANT( SHADOW_ORTHOGONAL );
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BIND_CONSTANT( SHADOW_PERSPECTIVE );
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BIND_CONSTANT( SHADOW_PARALLEL_SPLIT );
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BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
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BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
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BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE );
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BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT );
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BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE );
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+2
-1
@@ -138,7 +138,8 @@ public:
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enum ShadowMode {
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SHADOW_ORTHOGONAL,
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SHADOW_PERSPECTIVE,
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SHADOW_PARALLEL_SPLIT
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SHADOW_PARALLEL_2_SPLITS,
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SHADOW_PARALLEL_4_SPLITS
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};
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enum ShadowParam {
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SHADOW_PARAM_MAX_DISTANCE,
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+15
-1
@@ -38,7 +38,13 @@ void Popup::_input_event(InputEvent p_event) {
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void Popup::_notification(int p_what) {
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if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
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if (popped_up && !is_visible()) {
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popped_up=false;
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notification(NOTIFICATION_POPUP_HIDE);
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emit_signal("popup_hide");
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}
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}
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}
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void Popup::_fix_size() {
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@@ -101,6 +107,7 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
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popup_centered( total_minsize );
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popped_up=true;
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}
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@@ -127,6 +134,7 @@ void Popup::popup_centered(const Size2& p_size) {
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_post_popup();
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notification(NOTIFICATION_POST_POPUP);
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popped_up=true;
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}
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void Popup::popup_centered_ratio(float p_screen_ratio) {
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@@ -153,6 +161,7 @@ void Popup::popup_centered_ratio(float p_screen_ratio) {
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_post_popup();
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notification(NOTIFICATION_POST_POPUP);
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popped_up=true;
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}
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@@ -171,6 +180,7 @@ void Popup::popup() {
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_post_popup();
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notification(NOTIFICATION_POST_POPUP);
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popped_up=true;
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}
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void Popup::set_exclusive(bool p_exclusive) {
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@@ -193,8 +203,11 @@ void Popup::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_exclusive","enable"),&Popup::set_exclusive);
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ObjectTypeDB::bind_method(_MD("is_exclusive"),&Popup::is_exclusive);
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ADD_SIGNAL( MethodInfo("about_to_show") );
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ADD_SIGNAL( MethodInfo("popup_hide") );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "popup/exclusive"), _SCS("set_exclusive"),_SCS("is_exclusive") );
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BIND_CONSTANT(NOTIFICATION_POST_POPUP);
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BIND_CONSTANT(NOTIFICATION_POPUP_HIDE);
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}
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@@ -202,6 +215,7 @@ Popup::Popup() {
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set_as_toplevel(true);
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exclusive=false;
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popped_up=false;
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hide();
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}
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+3
-1
@@ -39,6 +39,7 @@ class Popup : public Control {
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OBJ_TYPE( Popup, Control );
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bool exclusive;
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bool popped_up;
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protected:
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@@ -51,7 +52,8 @@ protected:
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public:
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enum {
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NOTIFICATION_POST_POPUP=80
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NOTIFICATION_POST_POPUP=80,
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NOTIFICATION_POPUP_HIDE=81
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};
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void set_exclusive(bool p_exclusive);
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@@ -99,6 +99,12 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
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return true;
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}
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if (sname=="custom_aabb/custom_aabb") {
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set_custom_aabb(p_value);
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return true;
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}
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if (!sname.begins_with("surfaces"))
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return false;
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@@ -165,6 +171,10 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
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int idx=sname.get_slice("/",1).to_int()-1;
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r_ret=surface_get_material(idx);
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return true;
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} else if (sname=="custom_aabb/custom_aabb") {
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r_ret=custom_aabb;
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return true;
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} else if (!sname.begins_with("surfaces"))
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return false;
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@@ -202,6 +212,9 @@ void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) );
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p_list->push_back( PropertyInfo( Variant::OBJECT,"materials/"+itos(i+1), PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
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}
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p_list->push_back( PropertyInfo( Variant::_AABB,"custom_aabb/custom_aabb" ) );
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}
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@@ -473,6 +486,19 @@ AABB Mesh::get_aabb() const {
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return aabb;
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}
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void Mesh::set_custom_aabb(const AABB& p_custom) {
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custom_aabb=p_custom;
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VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb);
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}
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AABB Mesh::get_custom_aabb() const {
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return custom_aabb;
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}
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DVector<Face3> Mesh::get_faces() const {
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@@ -700,6 +726,8 @@ void Mesh::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("center_geometry"),&Mesh::center_geometry);
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ObjectTypeDB::set_method_flags(get_type_static(),_SCS("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
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ObjectTypeDB::bind_method(_MD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb);
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ObjectTypeDB::bind_method(_MD("get_custom_aabb"),&Mesh::get_custom_aabb);
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BIND_CONSTANT( NO_INDEX_ARRAY );
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@@ -107,6 +107,7 @@ private:
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AABB aabb;
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MorphTargetMode morph_target_mode;
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Vector<StringName> morph_targets;
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AABB custom_aabb;
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mutable Ref<TriangleMesh> triangle_mesh;
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@@ -156,6 +157,9 @@ public:
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void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data);
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void set_custom_aabb(const AABB& p_custom);
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AABB get_custom_aabb() const;
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AABB get_aabb() const;
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virtual RID get_rid() const;
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