Add RichTextLabel "hint" tag.
This commit is contained in:
@@ -256,6 +256,13 @@
|
||||
Adds a [code][font_size][/code] tag to the tag stack. Overrides default font size for its duration.
|
||||
</description>
|
||||
</method>
|
||||
<method name="push_hint">
|
||||
<return type="void" />
|
||||
<argument index="0" name="description" type="String" />
|
||||
<description>
|
||||
Adds a [code][hint][/code] tag to the tag stack. Same as BBCode [code][hint=something]{text}[/hint][/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="push_indent">
|
||||
<return type="void" />
|
||||
<argument index="0" name="level" type="int" />
|
||||
@@ -423,6 +430,9 @@
|
||||
If [code]true[/code], the label's height will be automatically updated to fit its content.
|
||||
[b]Note:[/b] This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions.
|
||||
</member>
|
||||
<member name="hint_underlined" type="bool" setter="set_hint_underline" getter="is_hint_underlined" default="true">
|
||||
If [code]true[/code], the label underlines hint tags such as [code][hint=description]{text}[/hint][/code].
|
||||
</member>
|
||||
<member name="language" type="String" setter="set_language" getter="get_language" default="""">
|
||||
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
|
||||
</member>
|
||||
@@ -563,9 +573,11 @@
|
||||
</constant>
|
||||
<constant name="ITEM_META" value="23" enum="ItemType">
|
||||
</constant>
|
||||
<constant name="ITEM_DROPCAP" value="24" enum="ItemType">
|
||||
<constant name="ITEM_HINT" value="24" enum="ItemType">
|
||||
</constant>
|
||||
<constant name="ITEM_CUSTOMFX" value="25" enum="ItemType">
|
||||
<constant name="ITEM_DROPCAP" value="25" enum="ItemType">
|
||||
</constant>
|
||||
<constant name="ITEM_CUSTOMFX" value="26" enum="ItemType">
|
||||
</constant>
|
||||
<constant name="VC_CHARS_BEFORE_SHAPING" value="0" enum="VisibleCharactersBehavior">
|
||||
Trims text before the shaping. e.g, increasing [member visible_characters] value is visually identical to typing the text.
|
||||
|
||||
Reference in New Issue
Block a user