Update the Android editor flavors to avoid vendor-specific references

This commit is contained in:
Fredia Huya-Kouadio
2024-09-13 08:53:29 -07:00
parent 74de05a01c
commit 741efa632a
10 changed files with 32 additions and 28 deletions

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:horizonos="http://schemas.horizonos/sdk">
<horizonos:uses-horizonos-sdk
horizonos:minSdkVersion="69"
horizonos:targetSdkVersion="69" />
<uses-feature
android:name="android.hardware.vr.headtracking"
android:required="true"
android:version="1"/>
<!-- Oculus Quest hand tracking -->
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
<uses-feature
android:name="oculus.software.handtracking"
android:required="false" />
<!-- Passthrough feature flag -->
<uses-feature android:name="com.oculus.feature.PASSTHROUGH"
android:required="false" />
<!-- Overlay keyboard support -->
<uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>
<!-- Render model -->
<uses-permission android:name="com.oculus.permission.RENDER_MODEL" />
<uses-feature android:name="com.oculus.feature.RENDER_MODEL" android:required="false" />
<!-- Anchor api -->
<uses-permission android:name="com.oculus.permission.USE_ANCHOR_API" />
<!-- Scene api -->
<uses-permission android:name="com.oculus.permission.USE_SCENE" />
<application>
<activity
android:name=".GodotEditor"
android:exported="true"
android:screenOrientation="landscape"
tools:node="merge"
tools:replace="android:screenOrientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.oculus.intent.category.2D" />
</intent-filter>
<meta-data android:name="com.oculus.vrshell.free_resizing_lock_aspect_ratio" android:value="true"/>
</activity>
<activity
android:name=".GodotXRGame"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:process=":GodotXRGame"
android:launchMode="singleTask"
android:icon="@mipmap/ic_play_window"
android:label="@string/godot_game_activity_name"
android:exported="false"
android:screenOrientation="landscape"
android:resizeableActivity="false"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="com.oculus.intent.category.VR" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
<!-- Supported Meta devices -->
<meta-data
android:name="com.oculus.supportedDevices"
android:value="quest3|questpro"
tools:replace="android:value" />
<!--
We remove this meta-data originating from the vendors plugin as we only need the loader for
now since the project being edited provides its own version of the vendors plugin.
This needs to be removed once we start implementing the immersive version of the project
manager and editor windows.
-->
<meta-data
android:name="org.godotengine.plugin.v2.GodotOpenXRMeta"
android:value="org.godotengine.openxr.vendors.meta.GodotOpenXRMeta"
tools:node="remove" />
<!-- Enable system splash screen -->
<meta-data android:name="com.oculus.ossplash" android:value="true"/>
<!-- Enable passthrough background during the splash screen -->
<meta-data android:name="com.oculus.ossplash.background" android:value="passthrough-contextual"/>
</application>
</manifest>

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/**************************************************************************/
/* GodotEditor.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.editor
import org.godotengine.godot.GodotLib
import org.godotengine.godot.utils.isNativeXRDevice
/**
* Primary window of the Godot Editor.
*
* This is the implementation of the editor used when running on HorizonOS devices.
*/
open class GodotEditor : BaseGodotEditor() {
companion object {
private val TAG = GodotEditor::class.java.simpleName
internal val XR_RUN_GAME_INFO = EditorWindowInfo(GodotXRGame::class.java, 1667, ":GodotXRGame")
internal const val USE_SCENE_PERMISSION = "com.oculus.permission.USE_SCENE"
}
override fun getExcludedPermissions(): MutableSet<String> {
val excludedPermissions = super.getExcludedPermissions()
// The USE_SCENE permission is requested when the "xr/openxr/enabled" project setting
// is enabled.
excludedPermissions.add(USE_SCENE_PERMISSION)
return excludedPermissions
}
override fun retrieveEditorWindowInfo(args: Array<String>): EditorWindowInfo {
var hasEditor = false
var xrModeOn = false
var i = 0
while (i < args.size) {
when (args[i++]) {
EDITOR_ARG, EDITOR_ARG_SHORT, EDITOR_PROJECT_MANAGER_ARG, EDITOR_PROJECT_MANAGER_ARG_SHORT -> hasEditor = true
XR_MODE_ARG -> {
val argValue = args[i++]
xrModeOn = xrModeOn || ("on" == argValue)
}
}
}
return if (hasEditor) {
EDITOR_MAIN_INFO
} else {
val openxrEnabled = GodotLib.getGlobal("xr/openxr/enabled").toBoolean()
if (openxrEnabled && isNativeXRDevice()) {
XR_RUN_GAME_INFO
} else {
RUN_GAME_INFO
}
}
}
override fun getEditorWindowInfoForInstanceId(instanceId: Int): EditorWindowInfo? {
return when (instanceId) {
XR_RUN_GAME_INFO.windowId -> XR_RUN_GAME_INFO
else -> super.getEditorWindowInfoForInstanceId(instanceId)
}
}
}

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/*************************************************************************/
/* GodotXRGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.editor
import org.godotengine.godot.GodotLib
import org.godotengine.godot.xr.XRMode
/**
* Provide support for running XR apps / games from the editor window.
*/
open class GodotXRGame: GodotGame() {
override fun overrideOrientationRequest() = true
override fun updateCommandLineParams(args: List<String>) {
val updatedArgs = ArrayList<String>()
if (!args.contains(XRMode.OPENXR.cmdLineArg)) {
updatedArgs.add(XRMode.OPENXR.cmdLineArg)
}
if (!args.contains(XR_MODE_ARG)) {
updatedArgs.add(XR_MODE_ARG)
updatedArgs.add("on")
}
updatedArgs.addAll(args)
super.updateCommandLineParams(updatedArgs)
}
override fun getEditorWindowInfo() = XR_RUN_GAME_INFO
override fun getProjectPermissionsToEnable(): MutableList<String> {
val permissionsToEnable = super.getProjectPermissionsToEnable()
val openxrEnabled = GodotLib.getGlobal("xr/openxr/enabled").toBoolean()
if (openxrEnabled) {
// We only request permissions when the `automatically_request_runtime_permissions`
// project setting is enabled.
// If the project setting is not defined, we fall-back to the default behavior which is
// to automatically request permissions.
val automaticallyRequestPermissionsSetting = GodotLib.getGlobal("xr/openxr/extensions/automatically_request_runtime_permissions")
val automaticPermissionsRequestEnabled = automaticallyRequestPermissionsSetting.isNullOrEmpty() ||
automaticallyRequestPermissionsSetting.toBoolean()
if (automaticPermissionsRequestEnabled) {
permissionsToEnable.add(USE_SCENE_PERMISSION)
}
}
return permissionsToEnable
}
}