Replace most uses of Map by HashMap

* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
This commit is contained in:
reduz
2022-05-13 15:04:37 +02:00
committed by Rémi Verschelde
parent 396def9b66
commit 746dddc067
587 changed files with 3707 additions and 3538 deletions
+12 -12
View File
@@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
return const_cast<Node *>(p_node);
}
Set<const Node *> visited;
RBSet<const Node *> visited;
const Node *n = this;
@@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
return NodePath(".");
}
Set<const Node *> visited;
RBSet<const Node *> visited;
const Node *n = this;
@@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
data.tree->remove_from_group(E->key(), this);
data.tree->remove_from_group(E->key, this);
}
data.grouped.erase(E);
data.grouped.remove(E);
}
Array Node::_get_groups() const {
@@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const {
}
#endif
void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
@@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instantiated = false;
@@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const {
}
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou
}
}
void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);