Fix custom inertia in physics2d, closes#30838
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@@ -266,6 +266,7 @@ void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
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_inv_mass = mass > 0 ? (1.0 / mass) : 0;
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_set_static(false);
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angular_velocity = Vector3();
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} break;
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}
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