GDNative add new core types.
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@@ -38,6 +38,9 @@ extern "C" {
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#endif
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static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
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static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
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// Vector2
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void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
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Vector2 *dest = (Vector2 *)r_dest;
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@@ -51,6 +54,13 @@ godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
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return ret;
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}
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godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) {
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godot_vector2i dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2i *)&dest) = Vector2i(*self);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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@@ -158,6 +168,13 @@ godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->sign();
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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@@ -308,6 +325,138 @@ godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
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return self->y;
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}
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// Vector2i
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void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) {
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Vector2i *dest = (Vector2i *)r_dest;
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*dest = Vector2i(p_x, p_y);
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}
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godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) {
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godot_string ret;
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const Vector2i *self = (const Vector2i *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) {
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godot_vector2 dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2 *)&dest) = Vector2(*self);
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return dest;
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}
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godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->aspect();
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}
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godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) {
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godot_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->abs();
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return dest;
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}
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godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) {
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godot_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->sign();
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return dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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return *self == *b;
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}
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godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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return *self < *b;
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}
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godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) {
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Vector2i *self = (Vector2i *)p_self;
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self->x = p_x;
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}
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void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) {
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Vector2i *self = (Vector2i *)p_self;
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self->y = p_y;
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}
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godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->x;
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}
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godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->y;
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}
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#ifdef __cplusplus
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}
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#endif
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