GDNative add new core types.
This commit is contained in:
@@ -51,7 +51,7 @@ typedef struct {
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}
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#endif
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#include <gdnative/pool_arrays.h>
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#include <gdnative/packed_arrays.h>
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#include <gdnative/variant.h>
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#include <gdnative/gdnative.h>
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@@ -66,8 +66,10 @@ void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_p
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void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
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void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
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void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
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void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_packed_real_array *p_pra);
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void GDAPI godot_array_new_packed_int_array(godot_array *r_dest, const godot_packed_int_array *p_pia);
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void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
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void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);
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void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia);
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void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia);
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void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba);
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void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
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126
modules/gdnative/include/gdnative/callable.h
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126
modules/gdnative/include/gdnative/callable.h
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@@ -0,0 +1,126 @@
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/*************************************************************************/
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/* callable.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CALLABLE_H
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#define GODOT_CALLABLE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_CALLABLE_SIZE (16)
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#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE];
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} godot_callable;
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#endif
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#define GODOT_SIGNAL_SIZE (16)
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#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
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} godot_signal;
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#endif
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#ifdef __cplusplus
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}
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#endif
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#include <gdnative/gdnative.h>
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#include <gdnative/string_name.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Callable
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void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method);
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void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method);
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void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
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void GDAPI godot_callable_destroy(godot_callable *p_self);
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godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value);
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void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount);
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godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self);
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godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self);
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uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self);
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godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self);
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uint32_t GDAPI godot_callable_hash(const godot_callable *p_self);
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godot_string GDAPI godot_callable_as_string(const godot_callable *p_self);
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godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other);
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godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other);
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// Signal
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void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name);
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void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name);
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void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
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void GDAPI godot_signal_destroy(godot_signal *p_self);
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godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount);
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godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags);
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void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable);
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godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self);
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godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable);
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godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self);
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godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self);
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uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self);
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godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self);
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godot_string GDAPI godot_signal_as_string(const godot_signal *p_self);
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godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other);
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godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -144,15 +144,15 @@ typedef void godot_object;
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#include <gdnative/string_name.h>
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////// Vector2
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////// Vector2 & Vector2i
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#include <gdnative/vector2.h>
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////// Rect2
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////// Rect2 & Rect2i
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#include <gdnative/rect2.h>
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////// Vector3
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////// Vector3 & Vector3i
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#include <gdnative/vector3.h>
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@@ -192,6 +192,10 @@ typedef void godot_object;
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#include <gdnative/rid.h>
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/////// Callable & Signal
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#include <gdnative/callable.h>
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/////// Dictionary
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#include <gdnative/dictionary.h>
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@@ -200,8 +204,8 @@ typedef void godot_object;
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#include <gdnative/array.h>
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// single API file for Pool*Array
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#include <gdnative/pool_arrays.h>
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// single API file for Packed*Array
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#include <gdnative/packed_arrays.h>
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void GDAPI godot_object_destroy(godot_object *p_o);
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@@ -289,7 +293,9 @@ void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
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godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
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// equivalent of GDScript's instance_from_id
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godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
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godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id);
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uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object);
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#ifdef __cplusplus
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}
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@@ -1,5 +1,5 @@
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/*************************************************************************/
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/* pool_arrays.h */
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/* packed_arrays.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_POOL_ARRAYS_H
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#define GODOT_POOL_ARRAYS_H
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#ifndef GODOT_PACKED_ARRAYS_H
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#define GODOT_PACKED_ARRAYS_H
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#ifdef __cplusplus
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extern "C" {
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@@ -50,24 +50,46 @@ typedef struct {
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/////// PackedInt32Array
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#define GODOT_PACKED_INT_ARRAY_SIZE (2 * sizeof(void *))
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#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED
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#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_INT_ARRAY_SIZE];
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} godot_packed_int_array;
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uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE];
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} godot_packed_int32_array;
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#endif
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/////// PackedInt64Array
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#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE];
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} godot_packed_int64_array;
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#endif
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/////// PackedFloat32Array
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#define GODOT_PACKED_REAL_ARRAY_SIZE (2 * sizeof(void *))
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#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED
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#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_REAL_ARRAY_SIZE];
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} godot_packed_real_array;
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uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE];
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} godot_packed_float32_array;
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#endif
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/////// PackedFloat64Array
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#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *))
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#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE];
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} godot_packed_float64_array;
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#endif
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/////// PackedStringArray
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@@ -159,63 +181,121 @@ godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_
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void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
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// int
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// int32
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void GDAPI godot_packed_int_array_new(godot_packed_int_array *r_dest);
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void GDAPI godot_packed_int_array_new_copy(godot_packed_int_array *r_dest, const godot_packed_int_array *p_src);
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void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest, const godot_array *p_a);
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void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
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void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
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void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
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void GDAPI godot_packed_int_array_append(godot_packed_int_array *p_self, const godot_int p_data);
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void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
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void GDAPI godot_packed_int_array_append_array(godot_packed_int_array *p_self, const godot_packed_int_array *p_array);
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void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
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godot_error GDAPI godot_packed_int_array_insert(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data);
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godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
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void GDAPI godot_packed_int_array_invert(godot_packed_int_array *p_self);
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void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self);
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void GDAPI godot_packed_int_array_push_back(godot_packed_int_array *p_self, const godot_int p_data);
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void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data);
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void GDAPI godot_packed_int_array_remove(godot_packed_int_array *p_self, const godot_int p_idx);
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void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx);
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void GDAPI godot_packed_int_array_resize(godot_packed_int_array *p_self, const godot_int p_size);
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void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size);
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void GDAPI godot_packed_int_array_set(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data);
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godot_int GDAPI godot_packed_int_array_get(const godot_packed_int_array *p_self, const godot_int p_idx);
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void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
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int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx);
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godot_int GDAPI godot_packed_int_array_size(const godot_packed_int_array *p_self);
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godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self);
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godot_bool GDAPI godot_packed_int_array_empty(const godot_packed_int_array *p_self);
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godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self);
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void GDAPI godot_packed_int_array_destroy(godot_packed_int_array *p_self);
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void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
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// real
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// int64
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void GDAPI godot_packed_real_array_new(godot_packed_real_array *r_dest);
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void GDAPI godot_packed_real_array_new_copy(godot_packed_real_array *r_dest, const godot_packed_real_array *p_src);
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void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_dest, const godot_array *p_a);
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void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
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void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
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void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
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void GDAPI godot_packed_real_array_append(godot_packed_real_array *p_self, const godot_real p_data);
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void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
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void GDAPI godot_packed_real_array_append_array(godot_packed_real_array *p_self, const godot_packed_real_array *p_array);
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void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
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godot_error GDAPI godot_packed_real_array_insert(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data);
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godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
|
||||
|
||||
void GDAPI godot_packed_real_array_invert(godot_packed_real_array *p_self);
|
||||
void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_real_array_push_back(godot_packed_real_array *p_self, const godot_real p_data);
|
||||
void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data);
|
||||
|
||||
void GDAPI godot_packed_real_array_remove(godot_packed_real_array *p_self, const godot_int p_idx);
|
||||
void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_packed_real_array_resize(godot_packed_real_array *p_self, const godot_int p_size);
|
||||
void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_packed_real_array_set(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||
godot_real GDAPI godot_packed_real_array_get(const godot_packed_real_array *p_self, const godot_int p_idx);
|
||||
void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
|
||||
int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_packed_real_array_size(const godot_packed_real_array *p_self);
|
||||
godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_packed_real_array_empty(const godot_packed_real_array *p_self);
|
||||
godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_real_array_destroy(godot_packed_real_array *p_self);
|
||||
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
|
||||
|
||||
// float32
|
||||
|
||||
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
|
||||
void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
|
||||
void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
|
||||
|
||||
void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
|
||||
|
||||
void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data);
|
||||
|
||||
void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
|
||||
float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
|
||||
|
||||
// float64
|
||||
|
||||
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
|
||||
void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
|
||||
void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
|
||||
|
||||
void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
|
||||
|
||||
void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data);
|
||||
|
||||
void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
|
||||
double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self);
|
||||
|
||||
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
|
||||
|
||||
// string
|
||||
|
||||
@@ -44,6 +44,13 @@ typedef struct godot_rect2 {
|
||||
} godot_rect2;
|
||||
#endif
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
|
||||
typedef struct godot_rect2i {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_rect2i;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@@ -56,11 +63,15 @@ typedef struct godot_rect2 {
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Rect2
|
||||
|
||||
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
@@ -95,6 +106,49 @@ void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||
|
||||
// Rect2I
|
||||
|
||||
void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size);
|
||||
void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height);
|
||||
|
||||
godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self);
|
||||
|
||||
godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self);
|
||||
|
||||
godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self);
|
||||
|
||||
void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos);
|
||||
|
||||
void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -71,16 +71,21 @@ typedef enum godot_variant_type {
|
||||
|
||||
// misc types
|
||||
GODOT_VARIANT_TYPE_COLOR,
|
||||
GODOT_VARIANT_TYPE_STRING_NAME,
|
||||
GODOT_VARIANT_TYPE_NODE_PATH,
|
||||
GODOT_VARIANT_TYPE_RID,
|
||||
GODOT_VARIANT_TYPE_OBJECT,
|
||||
GODOT_VARIANT_TYPE_CALLABLE,
|
||||
GODOT_VARIANT_TYPE_SIGNAL,
|
||||
GODOT_VARIANT_TYPE_DICTIONARY,
|
||||
GODOT_VARIANT_TYPE_ARRAY,
|
||||
|
||||
// arrays
|
||||
GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_INT_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_REAL_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_INT32_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_INT64_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_FLOAT32_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_FLOAT64_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY,
|
||||
GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY,
|
||||
@@ -149,15 +154,17 @@ typedef enum godot_variant_operator {
|
||||
#include <gdnative/aabb.h>
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/basis.h>
|
||||
#include <gdnative/callable.h>
|
||||
#include <gdnative/color.h>
|
||||
#include <gdnative/dictionary.h>
|
||||
#include <gdnative/node_path.h>
|
||||
#include <gdnative/packed_arrays.h>
|
||||
#include <gdnative/plane.h>
|
||||
#include <gdnative/pool_arrays.h>
|
||||
#include <gdnative/quat.h>
|
||||
#include <gdnative/rect2.h>
|
||||
#include <gdnative/rid.h>
|
||||
#include <gdnative/string.h>
|
||||
#include <gdnative/string_name.h>
|
||||
#include <gdnative/transform.h>
|
||||
#include <gdnative/transform2d.h>
|
||||
#include <gdnative/variant.h>
|
||||
@@ -181,9 +188,13 @@ void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
|
||||
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2);
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||
void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2);
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3);
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||
@@ -193,12 +204,16 @@ void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transf
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
|
||||
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable);
|
||||
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal);
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
|
||||
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba);
|
||||
void GDAPI godot_variant_new_packed_int_array(godot_variant *r_dest, const godot_packed_int_array *p_pia);
|
||||
void GDAPI godot_variant_new_packed_real_array(godot_variant *r_dest, const godot_packed_real_array *p_pra);
|
||||
void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia);
|
||||
void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia);
|
||||
void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra);
|
||||
void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra);
|
||||
void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa);
|
||||
void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a);
|
||||
void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a);
|
||||
@@ -209,9 +224,13 @@ uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self);
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
|
||||
godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
|
||||
godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self);
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
|
||||
godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self);
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||
godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||
@@ -221,12 +240,16 @@ godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
|
||||
godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self);
|
||||
godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self);
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
|
||||
godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self);
|
||||
godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_variant *p_self);
|
||||
godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_variant *p_self);
|
||||
godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self);
|
||||
godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self);
|
||||
godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self);
|
||||
godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self);
|
||||
godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self);
|
||||
godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self);
|
||||
godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self);
|
||||
@@ -239,6 +262,7 @@ godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const god
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
uint32_t GDAPI godot_variant_hash(const godot_variant *p_self);
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
|
||||
|
||||
@@ -46,6 +46,15 @@ typedef struct {
|
||||
} godot_vector2;
|
||||
#endif
|
||||
|
||||
#define GODOT_VECTOR2I_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE];
|
||||
} godot_vector2i;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@@ -57,10 +66,14 @@ typedef struct {
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Vector2
|
||||
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
||||
@@ -93,6 +106,8 @@ godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
||||
@@ -135,6 +150,46 @@ godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
||||
|
||||
// Vector2i
|
||||
|
||||
void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y);
|
||||
|
||||
godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b);
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self);
|
||||
|
||||
void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x);
|
||||
|
||||
void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y);
|
||||
|
||||
godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -46,6 +46,15 @@ typedef struct {
|
||||
} godot_vector3;
|
||||
#endif
|
||||
|
||||
#define GODOT_VECTOR3I_SIZE 12
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE];
|
||||
} godot_vector3i;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@@ -64,10 +73,14 @@ typedef enum {
|
||||
GODOT_VECTOR3_AXIS_Z,
|
||||
} godot_vector3_axis;
|
||||
|
||||
// Vector3
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
|
||||
@@ -102,6 +115,8 @@ godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
|
||||
@@ -142,6 +157,44 @@ void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axi
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
||||
|
||||
// Vector3i
|
||||
|
||||
void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z);
|
||||
|
||||
godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b);
|
||||
|
||||
godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self);
|
||||
|
||||
void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val);
|
||||
|
||||
godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user