Docs for some nodes in visual shader(part 2)
This commit is contained in:
@@ -1,8 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2">
|
||||
<brief_description>
|
||||
A custom visual shader graph expression written in Godot Shading Language.
|
||||
</brief_description>
|
||||
<description>
|
||||
Custom Godot Shading Language expression, with a custom amount of input and output ports.
|
||||
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -10,6 +13,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
|
||||
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
||||
Reference in New Issue
Block a user