i18n: Sync classref translations with Weblate

(cherry picked from commit 417f20f06c7449bfc3820cdfdde4183082cfb004)
This commit is contained in:
Rémi Verschelde
2022-07-06 15:04:01 +02:00
parent 550f9faa9c
commit 76d0a99707
40 changed files with 4783 additions and 1312 deletions

View File

@@ -15,12 +15,13 @@
# whatthesamuel <alex01763@gmail.com>, 2021.
# 한수현 <shh1473@ajou.ac.kr>, 2022.
# vrSono <global.sonogong@gmail.com>, 2022.
# 김태우 <ogosengi3@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-06-13 03:39+0000\n"
"Last-Translator: vrSono <global.sonogong@gmail.com>\n"
"PO-Revision-Date: 2022-06-29 10:30+0000\n"
"Last-Translator: 김태우 <ogosengi3@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ko/>\n"
"Language: ko\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.13-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -88,7 +89,7 @@ msgstr "(%s를 덮어씀)"
#: doc/tools/make_rst.py
msgid "Default"
msgstr ""
msgstr "기본값"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -96,7 +97,7 @@ msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
msgstr ""
msgstr ""
#: doc/tools/make_rst.py
msgid "Getter"
@@ -12316,10 +12317,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
#: doc/classes/InterpolatedCamera.xml
msgid "The camera updates with the [code]_physics_process[/code] callback."
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
#: doc/classes/InterpolatedCamera.xml
msgid "The camera updates with the [code]_process[/code] callback."
msgstr ""
@@ -19650,13 +19653,17 @@ msgstr ""
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
"occurs only on the splits far away, increasing this value can fix them."
"occurs only on the splits far away, increasing this value can fix them. This "
"is ignored when [member directional_shadow_mode] is [constant "
"SHADOW_ORTHOGONAL]."
msgstr ""
#: doc/classes/DirectionalLight.xml
msgid ""
"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
"transitions between splits."
"transitions between splits. Enabling shadow blend splitting also has a "
"moderate performance cost. This is ignored when [member "
"directional_shadow_mode] is [constant SHADOW_ORTHOGONAL]."
msgstr ""
#: doc/classes/DirectionalLight.xml
@@ -19666,7 +19673,11 @@ msgid ""
msgstr ""
#: doc/classes/DirectionalLight.xml
msgid "The maximum distance for shadow splits."
msgid ""
"The maximum distance for shadow splits. Increasing this value will make "
"directional shadows visible from further away, at the cost of lower overall "
"shadow detail and performance (since more objects need to be included in the "
"directional shadow rendering)."
msgstr ""
#: doc/classes/DirectionalLight.xml
@@ -19683,23 +19694,23 @@ msgstr ""
msgid ""
"The distance from camera to shadow split 1. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
"directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
"SHADOW_PARALLEL_4_SPLITS]."
msgstr ""
#: doc/classes/DirectionalLight.xml
msgid ""
"The distance from shadow split 1 to split 2. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
"directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
"SHADOW_PARALLEL_4_SPLITS]."
msgstr ""
#: doc/classes/DirectionalLight.xml
msgid ""
"The distance from shadow split 2 to split 3. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
"directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]."
msgstr ""
#: doc/classes/DirectionalLight.xml
@@ -30129,7 +30140,10 @@ msgid ""
"input at the cost of increased CPU usage. In applications where drawing "
"freehand lines is required, input accumulation should generally be disabled "
"while the user is drawing the line to get results that closely follow the "
"actual input."
"actual input.\n"
"[b]Note:[/b] Input accumulation is [i]disabled[/i] by default for backward "
"compatibility reasons. It is however recommended to enable it for games "
"which don't require very reactive input, as this will decrease CPU usage."
msgstr ""
#: doc/classes/Input.xml
@@ -30703,10 +30717,11 @@ msgstr ""
msgid ""
"Contains mouse and pen motion information. Supports relative, absolute "
"positions and speed. See [method Node._input].\n"
"[b]Note:[/b] By default, this event is only emitted once per frame rendered "
"at most. If you need more precise input reporting, set [member Input."
"use_accumulated_input] to [code]false[/code] to make events emitted as often "
"as possible. If you use InputEventMouseMotion to draw lines, consider "
"[b]Note:[/b] By default, this event can be emitted multiple times per frame "
"rendered, allowing for precise input reporting, at the expense of CPU usage. "
"You can set [member Input.use_accumulated_input] to [code]true[/code] to let "
"multiple events merge into a single emitted event per frame.\n"
"[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider "
"implementing [url=https://en.wikipedia.org/wiki/"
"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
"avoid visible gaps in lines if the user is moving the mouse quickly."
@@ -31028,6 +31043,11 @@ msgid ""
"automatically."
msgstr ""
#: doc/classes/InterpolatedCamera.xml
msgid ""
"The camera's process callback. See [enum InterpolatedCameraProcessMode]."
msgstr ""
#: doc/classes/InterpolatedCamera.xml
msgid ""
"How quickly the camera moves toward its target. Higher values will result in "
@@ -36462,7 +36482,7 @@ msgid ""
"maximum distance is exceeded, it recalculates the ideal path."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
#: doc/classes/NavigationAgent.xml
msgid ""
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
"agent and not the avoidance maneuver starting radius (which is controlled by "
@@ -36575,6 +36595,14 @@ msgid ""
"least one matching layer."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
"agent and not the avoidance maneuver starting radius (which is controlled by "
"[member neighbor_dist]).\n"
"Does not affect normal pathfinding."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@@ -50318,8 +50346,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
"Size for shadow atlas (used for OmniLights and SpotLights). The value will "
"be rounded up to the nearest power of 2. See shadow mapping documentation."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -58692,7 +58720,31 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Formats the string by replacing all occurrences of [code]placeholder[/code] "
"with [code]values[/code]."
"with the elements of [code]values[/code].\n"
"[code]values[/code] can be a [Dictionary] or an [Array]. Any underscores in "
"[code]placeholder[/code] will be replaced with the corresponding keys in "
"advance. Array elements use their index as keys.\n"
"[codeblock]\n"
"# Prints: Waiting for Godot is a play by Samuel Beckett, and Godot Engine is "
"named after it.\n"
"var use_array_values = \"Waiting for {0} is a play by {1}, and {0} Engine is "
"named after it.\"\n"
"print(use_array_values.format([\"Godot\", \"Samuel Beckett\"]))\n"
"\n"
"# Prints: User 42 is Godot.\n"
"print(\"User {id} is {name}.\".format({\"id\": 42, \"name\": \"Godot\"}))\n"
"[/codeblock]\n"
"Some additional handling is performed when [code]values[/code] is an array. "
"If [code]placeholder[/code] does not contain an underscore, the elements of "
"the array will be used to replace one occurrence of the placeholder in turn; "
"If an array element is another 2-element array, it'll be interpreted as a "
"key-value pair.\n"
"[codeblock]\n"
"# Prints: User 42 is Godot.\n"
"print(\"User {} is {}.\".format([42, \"Godot\"], \"{}\"))\n"
"print(\"User {id} is {name}.\".format([[\"id\", 42], [\"name\", "
"\"Godot\"]]))\n"
"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59289,9 +59341,11 @@ msgstr ""
#: doc/classes/StyleBox.xml
msgid ""
"Draws this stylebox using a [CanvasItem] with given [RID].\n"
"You can get a [RID] value using [method Object.get_instance_id] on a "
"[CanvasItem]-derived node."
"Draws this stylebox using a canvas item identified by the given [RID].\n"
"The [RID] value can either be the result of [method CanvasItem."
"get_canvas_item] called on an existing [CanvasItem]-derived node, or "
"directly from creating a canvas item in the [VisualServer] with [method "
"VisualServer.canvas_item_create]."
msgstr ""
#: doc/classes/StyleBox.xml
@@ -60835,6 +60889,11 @@ msgstr ""
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
#: doc/classes/TextEdit.xml
#, fuzzy
msgid "If [code]true[/code], allow drag and drop of selected text."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
@@ -66936,9 +66995,10 @@ msgstr ""
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
"[b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-"
"created viewports default to a value of 0, this value must be set above 0 "
"manually."
"[b]Note:[/b] If this is set to [code]0[/code], both point [i]and[/i] "
"directional shadows won't be visible. Since user-created viewports default "
"to a value of [code]0[/code], this value must be set above [code]0[/code] "
"manually (typically at least [code]256[/code])."
msgstr ""
#: doc/classes/Viewport.xml
@@ -66967,7 +67027,11 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
msgid "The rendering mode of viewport."
msgid ""
"The rendering mode of viewport.\n"
"[b]Note:[/b] If set to [constant USAGE_2D] or [constant "
"USAGE_2D_NO_SAMPLING], [member hdr] will have no effect when enabled since "
"HDR is not supported for 2D."
msgstr ""
#: doc/classes/Viewport.xml