Improve Texture*RD, RenderData and LightmapperRD class documentation

- Link to compute texture demo in Texture*RD class documentation.
- Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers.
- Clarify requirements for baking lightmaps in LightmapperRD.
This commit is contained in:
Hugo Locurcio
2025-06-09 16:27:30 +02:00
committed by Rémi Verschelde
parent 7692a3d53b
commit 76d9850b41
15 changed files with 27 additions and 16 deletions

View File

@@ -5,7 +5,9 @@
</brief_description>
<description>
This texture array class allows you to use a 2D array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
[b]Note:[/b] [Texture2DArrayRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Texture2DArray] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
</class>