Improve Texture*RD, RenderData and LightmapperRD class documentation
- Link to compute texture demo in Texture*RD class documentation. - Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers. - Clarify requirements for baking lightmaps in LightmapperRD.
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Rémi Verschelde
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@@ -5,7 +5,9 @@
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</brief_description>
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<description>
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This texture array class allows you to use a 2D array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
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[b]Note:[/b] [Texture2DArrayRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Texture2DArray] instead.
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</description>
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<tutorials>
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<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
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</tutorials>
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</class>
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