Attempt to standardize Object ptrcall encoding on Object **
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@@ -2865,7 +2865,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
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itype.cs_out = "%5return (%2)%0(%1);";
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itype.c_arg_in = "(void*)%s";
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itype.c_arg_in = "&%s";
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itype.c_type = "IntPtr";
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itype.c_type_in = itype.c_type;
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itype.c_type_out = "GodotObject";
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