Attempt to standardize Object ptrcall encoding on Object **

This commit is contained in:
David Snopek
2023-05-23 15:14:01 -05:00
parent 2eec9a67d5
commit 77733faede
4 changed files with 18 additions and 6 deletions

View File

@@ -2865,7 +2865,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.cs_out = "%5return (%2)%0(%1);";
itype.c_arg_in = "(void*)%s";
itype.c_arg_in = "&%s";
itype.c_type = "IntPtr";
itype.c_type_in = itype.c_type;
itype.c_type_out = "GodotObject";