Replace references from TileMap to TileMapLayer in documentation
Correct sentence Corrections Corrections Update doc/classes/TileSet.xml Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com> Remove undesired line in TileSet More clarity on Node2D mention
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@@ -288,12 +288,12 @@
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Represents the size of the [enum TileAnimationMode] enum.
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</constant>
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<constant name="TRANSFORM_FLIP_H" value="4096">
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Represents cell's horizontal flip flag. Should be used directly with [TileMap] to flip placed tiles by altering their alternative IDs.
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Represents cell's horizontal flip flag. Should be used directly with [TileMapLayer] to flip placed tiles by altering their alternative IDs.
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[codeblock]
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var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
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var alternate_id = $TileMapLayer.get_cell_alternative_tile(Vector2i(2, 2))
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if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
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# If tile is not already flipped, flip it.
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$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
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$TileMapLayer.set_cell(Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
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[/codeblock]
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[b]Note:[/b] These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
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[codeblock]
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