Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
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@@ -153,7 +153,7 @@ public:
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virtual Error move_to_trash(const String &p_path) override;
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void vibrate_handheld(int p_duration_ms) override;
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void vibrate_handheld(int p_duration_ms, float p_amplitude = -1.0) override;
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virtual String get_config_path() const override;
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