replace bone_pose_updated to skeleton_updated signal
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@@ -63,7 +63,7 @@ SceneStringNames::SceneStringNames() {
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RESET = StaticCString::create("RESET");
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pose_updated = StaticCString::create("pose_updated");
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bone_pose_changed = StaticCString::create("bone_pose_changed");
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skeleton_updated = StaticCString::create("skeleton_updated");
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bone_enabled_changed = StaticCString::create("bone_enabled_changed");
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show_rest_only_changed = StaticCString::create("show_rest_only_changed");
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