doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions
+37 -74
View File
@@ -10,173 +10,136 @@
</tutorials>
<methods>
<method name="add_central_force">
<return type="void">
</return>
<argument index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<return type="void" />
<argument index="0" name="force" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Adds a constant directional force without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
</description>
</method>
<method name="add_force">
<return type="void">
</return>
<argument index="0" name="force" type="Vector3">
</argument>
<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<return type="void" />
<argument index="0" name="force" type="Vector3" />
<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="add_torque">
<return type="void">
</return>
<argument index="0" name="torque" type="Vector3">
</argument>
<return type="void" />
<argument index="0" name="torque" type="Vector3" />
<description>
Adds a constant rotational force without affecting position.
</description>
</method>
<method name="apply_central_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<return type="void" />
<argument index="0" name="impulse" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Applies a single directional impulse without affecting rotation.
This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
</description>
</method>
<method name="apply_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3">
</argument>
<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<return type="void" />
<argument index="0" name="impulse" type="Vector3" />
<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
<description>
Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3">
</argument>
<return type="void" />
<argument index="0" name="impulse" type="Vector3" />
<description>
Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector [code]j[/code] passed as parameter.
</description>
</method>
<method name="get_contact_collider" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="RID" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the collider's [RID].
</description>
</method>
<method name="get_contact_collider_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="int" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the collider's object id.
</description>
</method>
<method name="get_contact_collider_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="Object" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the collider object.
</description>
</method>
<method name="get_contact_collider_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the contact position in the collider.
</description>
</method>
<method name="get_contact_collider_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="int" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the collider's shape index.
</description>
</method>
<method name="get_contact_collider_velocity_at_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the linear velocity vector at the collider's contact point.
</description>
</method>
<method name="get_contact_count" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the number of contacts this body has with other bodies.
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody3D.contact_monitor].
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="float" />
<argument index="0" name="contact_idx" type="int" />
<description>
Impulse created by the contact. Only implemented for Bullet physics.
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the local normal at the contact point.
</description>
</method>
<method name="get_contact_local_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the local position of the contact point.
</description>
</method>
<method name="get_contact_local_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<return type="int" />
<argument index="0" name="contact_idx" type="int" />
<description>
Returns the local shape index of the collision.
</description>
</method>
<method name="get_space_state">
<return type="PhysicsDirectSpaceState3D">
</return>
<return type="PhysicsDirectSpaceState3D" />
<description>
Returns the current state of the space, useful for queries.
</description>
</method>
<method name="integrate_forces">
<return type="void">
</return>
<return type="void" />
<description>
Calls the built-in force integration code.
</description>