doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@@ -10,35 +10,28 @@
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</tutorials>
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<methods>
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<method name="generate_triangle_mesh" qualifiers="const">
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<return type="TriangleMesh">
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</return>
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<return type="TriangleMesh" />
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<description>
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Returns a [TriangleMesh] with the sprite's vertices following its current configuration (such as its [member axis] and [member pixel_size]).
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</description>
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</method>
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<method name="get_draw_flag" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
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</argument>
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<return type="bool" />
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags" />
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<description>
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Returns the value of the specified flag.
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</description>
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</method>
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<method name="get_item_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<return type="Rect2" />
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<description>
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Returns the rectangle representing this sprite.
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</description>
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</method>
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<method name="set_draw_flag">
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<return type="void">
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</return>
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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If [code]true[/code], the specified flag will be enabled. See [enum SpriteBase3D.DrawFlags] for a list of flags.
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</description>
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