Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.
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@@ -460,10 +460,6 @@ Vector3 Input::get_gyroscope() const {
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return gyroscope;
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}
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_parse_input_event_impl(p_event, false);
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}
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void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
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// Notes on mouse-touch emulation:
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// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
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@@ -472,8 +468,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
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// require additional handling by this class.
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_THREAD_SAFE_METHOD_
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
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if (k->is_pressed()) {
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@@ -838,11 +832,13 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
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set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
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}
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void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(p_event.is_null());
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if (!use_accumulated_input) {
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parse_input_event(p_event);
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_parse_input_event_impl(p_event, false);
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return;
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}
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if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) {
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@@ -853,8 +849,10 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
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}
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void Input::flush_accumulated_events() {
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_THREAD_SAFE_METHOD_
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while (accumulated_events.front()) {
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parse_input_event(accumulated_events.front()->get());
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_parse_input_event_impl(accumulated_events.front()->get(), false);
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accumulated_events.pop_front();
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}
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}
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