WIP immediates and proper buffers swapping
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@@ -276,8 +276,7 @@ void RasterizerGLES3::end_frame(){
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canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
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#endif
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if (ContextGL::get_singleton())
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ContextGL::get_singleton()->swap_buffers();
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OS::get_singleton()->swap_buffers();
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}
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void RasterizerGLES3::finalize(){
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