WebGL 2 export per WebAssembly or asm.js
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@@ -75,11 +75,14 @@ bool EditorExportPreset::_get(const StringName &p_name, Variant &r_ret) const {
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return false;
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}
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void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const {
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for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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if (platform->get_option_visibility(E->get().name, values)) {
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p_list->push_back(E->get());
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}
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}
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}
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