Extract and reorganize texture resource classes
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@@ -33,6 +33,7 @@
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#include "core/os/os.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/image_texture.h"
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void EditorProfiler::_make_metric_ptrs(Metric &m) {
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for (int i = 0; i < m.categories.size(); i++) {
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