Extract and reorganize texture resource classes
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@@ -40,6 +40,7 @@
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/image_texture.h"
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bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
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bool success = false;
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