Extract and reorganize texture resource classes
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@@ -52,6 +52,7 @@ using namespace godot;
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#include "core/object/worker_thread_pool.h"
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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#include "scene/resources/image_texture.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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