Extract and reorganize texture resource classes
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@@ -32,6 +32,7 @@
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#include "core/config/engine.h"
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#include "core/core_string_names.h"
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#include "scene/resources/atlas_texture.h"
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void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
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_set_texture(&under, p_texture);
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