Show update spinner by default in dev_build=yes editor builds
This ensures contributors can see when something forces the editor to redraw constantly. The existing boolean `true` value will be casted to `1` in the setting, so it'll switch to Enabled automatically if the setting was previously enabled.
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+13
-4
@@ -610,7 +610,7 @@ void EditorNode::_notification(int p_what) {
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update_spinner_step_frame = frame + 1;
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// Update the icon itself only when the spinner is visible.
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if (EDITOR_GET("interface/editor/show_update_spinner")) {
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if (_should_display_update_spinner()) {
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update_spinner->set_icon(theme->get_icon("Progress" + itos(update_spinner_step + 1), EditorStringName(EditorIcons)));
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}
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}
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@@ -798,7 +798,7 @@ void EditorNode::_notification(int p_what) {
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}
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void EditorNode::_update_update_spinner() {
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update_spinner->set_visible(!RenderingServer::get_singleton()->canvas_item_get_debug_redraw() && EDITOR_GET("interface/editor/show_update_spinner"));
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update_spinner->set_visible(!RenderingServer::get_singleton()->canvas_item_get_debug_redraw() && _should_display_update_spinner());
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const bool update_continuously = EDITOR_GET("interface/editor/update_continuously");
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PopupMenu *update_popup = update_spinner->get_popup();
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@@ -2913,7 +2913,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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_update_update_spinner();
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} break;
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case SETTINGS_UPDATE_SPINNER_HIDE: {
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EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);
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EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", 2); // Disabled
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_update_update_spinner();
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} break;
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case SETTINGS_PREFERENCES: {
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@@ -4632,6 +4632,16 @@ String EditorNode::_get_system_info() const {
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return String(" - ").join(info);
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}
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bool EditorNode::_should_display_update_spinner() const {
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#ifdef DEV_ENABLED
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const bool in_dev = true;
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#else
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const bool in_dev = false;
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#endif
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const int show_update_spinner_setting = EDITOR_GET("interface/editor/show_update_spinner");
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return (show_update_spinner_setting == 0 && in_dev) || show_update_spinner_setting == 1;
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}
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Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) {
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EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(p_path.get_base_dir());
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if (efsd) {
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@@ -6476,7 +6486,6 @@ EditorNode::EditorNode() {
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register_exporters();
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EDITOR_DEF("interface/editor/save_on_focus_loss", false);
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EDITOR_DEF("interface/editor/show_update_spinner", false);
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EDITOR_DEF("interface/editor/update_continuously", false);
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EDITOR_DEF("interface/editor/localize_settings", true);
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EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", true);
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