Improve the ReflectionProbe class documentation

This commit is contained in:
Hugo Locurcio
2021-12-11 18:15:47 +01:00
parent 092a286127
commit 7e4d805d29
3 changed files with 25 additions and 8 deletions

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@@ -1721,6 +1721,9 @@
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
</member>
<member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe]. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member rendering/mesh_lod/lod_change/threshold_pixels] to improve performance at the cost of geometry detail.
[b]Note:[/b] [member rendering/mesh_lod/lod_change/threshold_pixels] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
[b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.lod_threshold] on the root [Viewport].
</member>
<member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2">
</member>