Consistently prefix bound virtual methods with _

This commit is contained in:
kobewi
2021-05-15 23:48:59 +02:00
parent 530e069bc3
commit 7ff135b015
51 changed files with 1107 additions and 1232 deletions
+69 -69
View File
@@ -9,13 +9,76 @@
<tutorials>
</tutorials>
<methods>
<method name="_commit_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="restore" type="Variant">
</argument>
<argument index="2" name="cancel" type="bool" default="false">
</argument>
<description>
Commit a handle being edited (handles must have been previously added by [method add_handles]).
If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
</description>
</method>
<method name="_get_handle_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
Handles can be named for reference to the user when editing.
</description>
</method>
<method name="_get_handle_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method _commit_handle].
</description>
</method>
<method name="_is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
</description>
</method>
<method name="_redraw" qualifiers="virtual">
<return type="void">
</return>
<description>
This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
</description>
</method>
<method name="_set_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="camera" type="Camera3D">
</argument>
<argument index="2" name="point" type="Vector2">
</argument>
<description>
This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
</description>
</method>
<method name="add_collision_segments">
<return type="void">
</return>
<argument index="0" name="segments" type="PackedVector3Array">
</argument>
<description>
Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method redraw].
Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method _redraw].
</description>
</method>
<method name="add_collision_triangles">
@@ -24,7 +87,7 @@
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
<description>
Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method _redraw].
</description>
</method>
<method name="add_handles">
@@ -40,7 +103,7 @@
</argument>
<description>
Adds a list of handles (points) which can be used to deform the object being edited.
There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
There are virtual functions which will be called upon editing of these handles. Call this function during [method _redraw].
</description>
</method>
<method name="add_lines">
@@ -55,7 +118,7 @@
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method _redraw].
</description>
</method>
<method name="add_mesh">
@@ -70,7 +133,7 @@
<argument index="3" name="material" type="Material" default="null">
</argument>
<description>
Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method redraw].
Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method _redraw].
</description>
</method>
<method name="add_unscaled_billboard">
@@ -83,7 +146,7 @@
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
Adds an unscaled billboard for visualization. Call this function during [method redraw].
Adds an unscaled billboard for visualization. Call this function during [method _redraw].
</description>
</method>
<method name="clear">
@@ -93,39 +156,6 @@
Removes everything in the gizmo including meshes, collisions and handles.
</description>
</method>
<method name="commit_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="restore" type="Variant">
</argument>
<argument index="2" name="cancel" type="bool" default="false">
</argument>
<description>
Commit a handle being edited (handles must have been previously added by [method add_handles]).
If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
</description>
</method>
<method name="get_handle_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
Handles can be named for reference to the user when editing.
</description>
</method>
<method name="get_handle_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
</description>
</method>
<method name="get_plugin" qualifiers="const">
<return type="EditorNode3DGizmoPlugin">
</return>
@@ -140,36 +170,6 @@
Returns the Node3D node associated with this gizmo.
</description>
</method>
<method name="is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
</description>
</method>
<method name="redraw" qualifiers="virtual">
<return type="void">
</return>
<description>
This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
</description>
</method>
<method name="set_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="camera" type="Camera3D">
</argument>
<argument index="2" name="point" type="Vector2">
</argument>
<description>
This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
</description>
</method>
<method name="set_hidden">
<return type="void">
</return>