Rename uniform to parameter across the engine
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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</member>
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<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
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</member>
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<member name="max" type="int" setter="set_max" getter="get_max" default="100">
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</member>
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<member name="min" type="int" setter="set_min" getter="get_min" default="0">
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</member>
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<member name="step" type="int" setter="set_step" getter="get_step" default="1">
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</member>
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</members>
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<constants>
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<constant name="HINT_NONE" value="0" enum="Hint">
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</constant>
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<constant name="HINT_RANGE" value="1" enum="Hint">
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</constant>
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<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
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</constant>
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<constant name="HINT_MAX" value="3" enum="Hint">
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</constant>
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</constants>
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</class>
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