Use angle_rand to calculate base_angle in particles process material
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@@ -742,12 +742,12 @@ void CPUParticles3D::_particles_process(double p_delta) {
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tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
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}*/
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real_t tex_angle = 0.0;
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real_t tex_angle = 1.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
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}
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real_t tex_anim_offset = 0.0;
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real_t tex_anim_offset = 1.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
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}
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